Mike Here is the scenario file for MoV:
All of the trays are set up, including the trays for the variants. Drawing a counter from "The Cup" is randomized even though it seems like you are pulling out a selected piece. The only downside of this scenario is that money is visible. I have never used a compound move - we always use plotted moves. Are you familiar with how to create .gmv files and use them? If you are having troubles with this let me know. Good trading! John On Feb 13, 2008, at 11:38 PM, jamida wrote: > > Hi John: > > No, I do not believe my gbx file came with scenarios built-in or > perhaps I am not understanding how to access them. At any rate I only > have the gbx file. So, yea, if you'd email me some gsn's for an > example that would be great. Actually, now that I think about it... > the gbx file I have is for an earlier version of cyberboard as it > tells me it will auto-convert when I run version 3.02. So that may > explain some of my issues. > > I learned a lot by creating the scenario file myself, but it'd be > good to have other examples. > > An additional question... I was reading Chris Fawcett's user guide > and I'm confused about compound moves vs plotted moves. It seems > clear that I want to use plotted moves for moving my ship, just to > make it easier for the other playrs to see what I did, but do I need > to use compound moves for MoV? > > Thanks > > Mike > > --- In [email protected], Special Email <[EMAIL PROTECTED]> > wrote: > > > > Mike > > Hopefully you have the MoV gamebox with the scenario file already > > created. > > If you don't I can send it to you. > > > > To start a new game, open Cyberboard player, click on File>New>Game > > This will start a new game from the previously created scenario > file > > (a .gsn file). Start with > > the MerchantOfVenus scenario file which is the base game. The > > others .gsn files are for variants. > > > > This will give you a a window with 6 of the race names and Hidden > > Pieces. You can click on a name > > to change it to a player name but we just use the race names for > our > > games. Clicking OK creates a game > > file (.gam) for each of the races. We each pick a race file to > play > > and just attach our first name to the saved > > move file eg MoV-Nik John.gmv. To play a 3 player game, player 1 > > makes his moves, saves it as a .gmv file > > (File>Send Recorded moves to File) and sends it to BOTH other > players. > > Both players run the file > > (File>Load Recorded Move File), click on the arrowheads to move > > through the recorded moves then > > accept the move (Playback>Accept Move File Playback). Then player > 2 > > records his move, sends it to both > > other players, who run the moves, but then Player 3 records his > move > > and sends it to both other players then > > back to player 1 etc. > > > > You don't need to create a tray for each player, the boxes on the > far > > right are for placing ships, goods, IOUs etc. > > Unfortunately, money isn't concealed. > > > > When we discover a race, we set it up just the way you described. > No > > special ideas here. > > > > The scenario is set up for randomly drawing pieces from the "Cup" > > tray. Try clicking and pulling out a few pieces and > > dropping them on the board. You will see that you are getting a > random > > draw, even though it looks like you selecting a particular piece. > When > > you deliver a good, just drop it in "The Cup" tray and it will be > > randomized with all the other pieces when you draw from it. > > > > The only way we are able to peek at a counter is roll, move the > ship > > the space where you want to peek at a counter, then create a .gmv > file > > at that point. Then you can peek at the counter, discard your > > recorded move, and continue moving. You will create 2 (or > more) .gmv > > files for a single move this way. > > > > I can send you some sample turns if you want to see a game set and > > start. > > > > I hope this helps. > > > > John > > > > > [Non-text portions of this message have been removed]
