CyberBoard Version 3.03 is now available.
 
I've put the update on the CB web site:

http://www.norsesoft.com/cyberboardv303.exe

I ran across the 'free' Civil War game "Baptism at Bull Run" which is being
made available for CyberBoard.

http://baptismatbullrun.muster-roll.com/BaptismAtBullRun/Default.aspx

I contacted the designer (Lazlo Koller) and asked him what would make this
sort of game (ala "Bonaparte at Marengo" system) easier to play with CB.
This release is the result of our exchanges. 

The primary feature added allows rotating (or wheeling) a group of units
around the selection's center point. CB now also allows rotations down to a
single degree. In addition Lazlo also game me a good reproduction procedure
for a long standing subtle problem with random number generation (see
below).

Here's the official list of updates:

Version 3.03 Release Notes
--------------------------
New features and bug fixes for CBPlay.exe:

* Added the ability to rotate the selected group of markers and/or pieces 
  around the selection's center point. This can be used to "wheel" a 
  set of playing pieces.

* Added the ability to rotate pieces and markers down to a single degree 
  of resolution.

* Added hot keys for "Action / Rotate Object - Incremental" (Ctrl-Shift+R) 
  and "Action / Rotate Group - Incremental" (Ctrl-Shift+G) menu commands. 
  You'll need to delete your CyberBoard CBPlay.exe registry key to get 
  the new hotkeys to work. To do this you can Double-Click on the provided 
  "CBPlayRegDel.reg" file.

* If pieces and/or markers are selected then the view will be centered 
  on the selections when using the zoom feature.

* The mouse wheel scrolls the view horizontally or vertically based on 
  location of the cursor. If it's near the upper or lower edge of the 
  view, the mouse wheel will scroll the view horizontally. Otherwise 
  it's scrolled vertically.

* Bugfix: If the first action after starting a new move recording 
  involved a random number (a die roll or a marker draw) a fixed 
  result was generated. Now the result is simply random. Note that
  all follow on 'rolls' were always fine. It was the first one 
  that was bad.

* Bugfix: If an incremental rotation is the first action in a move 
  recording, an incorrect game state is stored in the move file. 
  This caused a prompt to synchronize the game state when your 
  opponent loaded the move file.

* Bugfix: Fixed the dialog used to enter text for pieces or markers 
  to automatically wrap text rather than horizontally scroll the edit box.

New features for CBDesign.exe:

    * None. (Sorry)

Enjoy!
Dale

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