CyberBoard Version 3.03 is now available. I've put the update on the CB web site:
http://www.norsesoft.com/cyberboardv303.exe I ran across the 'free' Civil War game "Baptism at Bull Run" which is being made available for CyberBoard. http://baptismatbullrun.muster-roll.com/BaptismAtBullRun/Default.aspx I contacted the designer (Lazlo Koller) and asked him what would make this sort of game (ala "Bonaparte at Marengo" system) easier to play with CB. This release is the result of our exchanges. The primary feature added allows rotating (or wheeling) a group of units around the selection's center point. CB now also allows rotations down to a single degree. In addition Lazlo also game me a good reproduction procedure for a long standing subtle problem with random number generation (see below). Here's the official list of updates: Version 3.03 Release Notes -------------------------- New features and bug fixes for CBPlay.exe: * Added the ability to rotate the selected group of markers and/or pieces around the selection's center point. This can be used to "wheel" a set of playing pieces. * Added the ability to rotate pieces and markers down to a single degree of resolution. * Added hot keys for "Action / Rotate Object - Incremental" (Ctrl-Shift+R) and "Action / Rotate Group - Incremental" (Ctrl-Shift+G) menu commands. You'll need to delete your CyberBoard CBPlay.exe registry key to get the new hotkeys to work. To do this you can Double-Click on the provided "CBPlayRegDel.reg" file. * If pieces and/or markers are selected then the view will be centered on the selections when using the zoom feature. * The mouse wheel scrolls the view horizontally or vertically based on location of the cursor. If it's near the upper or lower edge of the view, the mouse wheel will scroll the view horizontally. Otherwise it's scrolled vertically. * Bugfix: If the first action after starting a new move recording involved a random number (a die roll or a marker draw) a fixed result was generated. Now the result is simply random. Note that all follow on 'rolls' were always fine. It was the first one that was bad. * Bugfix: If an incremental rotation is the first action in a move recording, an incorrect game state is stored in the move file. This caused a prompt to synchronize the game state when your opponent loaded the move file. * Bugfix: Fixed the dialog used to enter text for pieces or markers to automatically wrap text rather than horizontally scroll the edit box. New features for CBDesign.exe: * None. (Sorry) Enjoy! Dale
