Thanks dale! Much appreciated.
Byron --- In [email protected], Dale Larson <[EMAIL PROTECTED]> wrote: > > > > I've been learning my way around CB for a few days now, and have two > > questions: > > > > 1 - what is the best way to save a turn in progress? For example, I > > make all my moves, but have to save it and return later to do all the > > combats. How do I save/load to do this? > > Just save the Game and come back to it later. CB will remember what > you've done up to then. > > > 2 - Is there an easy way to examine a stack, other than moving each > > counter out of the way with the mouse? (I'm just wondering because > > moving each counter makes the replay look odd.) > > Ctrl-Click on the top of the stack and look at the selection list on the > right side of the board window. > > > 3 - What is a compound move, and when would it be used? (I found > > Chris's Manual, and that kind of explains compound move, I was just > > looking for a concrete example.) > > A Compound Move records any series of moves and plays them back as a > single move (unless this playback behavior was disabled). For instance > you could activate Compound Move, rotate some pieces and move them. Then > stop compound move mode or start another series. Your opponent will see > it as one move. > > > and I just want to confirm the following (abbreviated) sequence to > > play a game: > > 1. send opponent the .GAM file after the scenario os chosen, but > > before any moves are made. > > 2. Do turn one, save recording, and send opponent the .GMV file. > > 3. Opponent opens .GAM, the loads the .GMV file. Opponenent plays > > replay. > > 4. Opponent plays his turn, saves the move recording and sends me > > the .GMV file. (or does he send the GAM file????) > > That's exactly correct. > > Dale >
