Actually it is a fairly straightforward Igo-Ugo hex game. With initiative determined by a die roll. (So it could be Igo-Ugo; Ugo-Igo; etc.)
The simplicity lies in the plain hex map board, CBML designers should have no problem with *THAT*. The counters are double wide, take up two hexes and only have 3 numbers. CBML complexity may be in the log sheets where one must mark off hits. Other games have the same concept: Close Action, Wooden Ships and Iron Men, Battletech .... It could probably be solved with a database attached to the move file. --- In [email protected], "Chris Fawcett" <[EMAIL PROTECTED]> wrote: > > Let's hope the RN conversation can return to questions of building a > gamebox for it in CB, rather than discussions on what's in the game's box. > > What sort of mechanics does the game have? Is there a double-blind > search board, a la Bismarck? >
