Hi Harold. That is funny - although my machines both start, these are the log entries from my NT4 (SP6) and my Win98 machine. The NT one uses ShadowDD, the Win98 machine uses ShadowDDNL!
Both machines use the "standard" startx script. The only thing I changed is -fullscreen. Logs follow. Regards, Uwe --------------------------------------------------------- NT4-Log: ddxProcessArgument () - Initializing default screens winInitializeDefaultScreens () - w 1600 h 1200 _XSERVTransmkdir: Owner of /tmp/.X11-unix should be set to root winDetectSupportedEngines () - Windows NT/2000 winDetectSupportedEngines () - DirectDraw installed winDetectSupportedEngines () - Allowing PrimaryDD winDetectSupportedEngines () - Returning, supported engines 0000001b winSetEngine () - Using Shadow DirectDraw winAdjustVideoModeShadowDD () - Using Windows display depth of 16 bits per pixel winAllocateFBShadowDD () - Not changing video mode winInitVisualsShadowDD () - Masks 0000f800 000007e0 0000001f BPRGB 6 d 16 winLayerCreate () - dwDepth 16 winRandRInit () winCreateDefColormap () - Deferring to fbCreateDefColormap () winScreenInit () - returning --------------------------------------------------------- Win98-Log: ---------- ddxProcessArgument () - Initializing default screens winInitializeDefaultScreens () - w 1024 h 768 _XSERVTransmkdir: Owner of /tmp/.X11-unix should be set to root winDetectSupportedEngines () - Windows 95/98/Me winDetectSupportedEngines () - DirectDraw installed winDetectSupportedEngines () - DirectDraw4 installed winDetectSupportedEngines () - Returning, supported engines 00000017 winSetEngine () - Using Shadow DirectDraw NonLocking winAdjustVideoModeShadowDDNL () - Using Windows display depth of 16 bits per pixel winAllocateFBShadowDDNL () - Not changing video mode winAllocateFBShadowDDNL () - lPitch: 2048 winInitVisualsShadowDDNL () - Masks 0000f800 000007e0 0000001f BPRGB 6 d 16 winLayerCreate () - dwDepth 16 winRandRInit () winCreateDefColormap () - Deferring to fbCreateDefColormap () winScreenInit () - returning --------------------------------------------------------- Harold Hunt wrote: > Lionel, > > Is there any particular reason why you're using the Shadow DirectDraw engine > instead of the Shadow DirectDraw Non-Locking engine? Are you passing a > `-engine 2' parameter? > > You're platform, NT/2000, should allow you to use ShadowDDNL if you have NT > 4.0 SP3+. > > What's going on here? > > Harold >