Alexander, Wow, great catch! That would definitely cause problems since the IDirectDrawSurface macros just call the appropriate function through the surface pointer. I NULL surface pointer would certainly result in a crash.
I have applied this patch to my local tree; it will be in the next test release. Harold -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Alexander Gottwald Sent: Saturday, January 25, 2003 9:45 AM To: [EMAIL PROTECTED] Subject: Re: Bizarre server crash Brian Gallew wrote: > Alexander Gottwald said: > > I noticed this too. Happens with all apps (I've found) which change > > resolution. > > The interesting thing is that it clearly isn't *all* apps that change > resolution. I can run Neverwinter Nights (and often do!) concurrently > with XFree86 with nary a problem. This may well be a legacy DirectX > thing, though (DiabloII is quite a bit older, after all). seems to depend on the colordepth change. Hope this patch fixes it (can't test. The computer where i saw the crash is at work.) bye ago -- [EMAIL PROTECTED] http://www.gotti.org ICQ: 126018723
