> It's pretty simple. You have to package new new releases of X.org for > Cygwin and support people on this mailing list.
Well, I'm willing to give it a try at least. I know nothing about Cygwin packaging, but I have experience building X.org on Windows. My project (VirtualGL) needs Cygwin/X because of its support of the MIT-SHM extension, and we have access to plenty of build machines. Is there a spec for which files go in which packages, etc.? Any other advice to get started, or should I just start downloading and tinkering? I assume that part of the duties are to also feed back patches into the master X.org repository to fix the Cygwin build, etc. -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://x.cygwin.com/docs/ FAQ: http://x.cygwin.com/docs/faq/
