I sent a private reply to the user but, without looking at the code, some
compiler
options give up consistency for sake of speed. And, if you are really using
floating point as intended, and not doing something like making arthmetic
encoders, you should NEVER need to do a floating point equality compare.
It is entirely possible that two sequential "==" tests are comparing
differently
rounded numbers- in one case it could be something left in a register and in
another compare it is looking at something that changed precision during a
store/load.
You would really need to look at the generated code to get some idea
what is going on but I would suspect precisions issues as much as
corruption/NaN etc.
From: "Dave Korn" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: possible compiler optimization error
Date: Thu, 28 Jun 2007 18:39:19 +0100
On 28 June 2007 18:19, Frederich, Eric P21322 wrote:
> On Windows I have found that a program I wrote fails when compiled with
> -O1 and -O2 but runs fine with -O0.
> The program behaves correctly on Linux and Solaris with or without
> optimizations.
Your code has a bug, most likely an uninitialised or otherwise stray
pointer, but could be anything that causes undefined behaviour. It works
on
Linux/Solaris by good fortune, because whatever memory addresses you're
stomping all over just happen to be free and safe to stomp on on those
platforms, whereas windows systems have different process space layout
> If a program compiled with -O0 has different output than the same
> program compiled with -O1 or -O2, is that defiantly a compile error?
No. Very occasionally it is a genuine compiler bug in one of the
optimisation passes, but the *vast* majority of such 'bugs' are actually in
the source code fed to the compiler. (Like many utilities, the compiler
cannot always detect when it is fed invalid input, and may sometimes
silently
produce invalid output as a result.)
Now, there /could/ be a compiler bug, but unless you can present us with
a
testcase that we can compile ourselves and test out, it's not going to be
easy
to help you. Fragmentary code snippets aren't useful. For advice on how
to
write a really good compiler bug report, see the guidelines at
http://gcc.gnu.org/bugs.html
cheers,
DaveK
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