John, that was a beautiful email. I sincerely hope it is both the introduction and the coda to this intersection of cpunks and GamerGate. Let's just move on from here.
On Sun, Oct 26, 2014 at 8:26 AM, John Young <[email protected]> wrote: > I had not followed GamerGate until today's New York Times > article about it. Nor followed games, so the controversy is > new to me. But not the issues involved, which are prevalent > online and off. Particularly in testosterone-rich enterprises like > military, spies, armaments, sports, weapons, ideology, > religion, education, society, civilization, humanity, existence > itself. In all of these, the stronger violently dominate the > weaker and do so with the psychotic belief that this is > the way it should be, natural. > > In war and peace, in human exploitation of animal and earthly > domains, in climate degradation, in force-feeding "democracy," > in cruel treatment of women's bodies and neglect of children, > in just about every aspect of torturous "advancements in > civilized peoples" in the course of inventing and applying > ever greater and more vicious ways to kill, maim, starve > and over-populate earthlings by male rape in all guises > of wargames. > > Games are a reflection of the this much greater conceit > of male dominance in all institutions, all of them, even those > which spout diversity and affirmative action and grant minimal > access to privileged male sanctuaries -- no matter the skin > color, ethnicity, faith, location on earth. > > It is argued that male aggression inherent and can at best > be somewhat controlled by law and social compact. That is > a comfortable apologia by male supremacists in law and > social compacts dominated by them with intellectual and > economic arrogance. All institutions measure accomplishment > by male-derived standards to tip the balance in favor of those > rigged games. > > GameGate is too limited in scope, so much that it should > be seen as a male-dominated diversion, a game, to avoid > addressing the origin and sustaining influence of male > way of thinking, doing, making, competing, surviving, by > lying, cheating, killing, ruling in all aspects of existence, > simulated in games, trained for in games, monetized by > games designers and producers, applauded and lauded > in halls of power and control, in prizes and awards, in > cemetaries and statues, in art and science, in accumulation > concentration and monopolization of wealth. > > No game this larger world, this wargame of "ballsy" > potentates in military, policy, spying, media, sports, > taxation, playing obsessively the "law of men enforced > by lawmen." > > At 12:10 PM 10/25/2014, you wrote: > >> Hello >> John, what do you think about GamerGate? >> >> cheers, >> George. >> > > > -- konklone.com | @konklone <https://twitter.com/konklone>
