>> > Real Artist in this field have no repositories like GitHub, Gitlab etc. >> > to my knowledge. >> > >> > University Professors in this field have sometimes free software >> > on their webpage or upon request. >> >> This is crazy what you say, is the year 1999? How did this happen? > > I can tell you only what I observed over the years. >> >> Github presently has over 73 million developers and 4 million >> organizations, codeberg.org has 10k repositories, gitlab has over 100k >> organizations. Some of those developers must be 3d printing artists >> sharing code. > > Yes, sure and those developers doing 3D printing or computer graphics > in one form or another have also repositories there.
>> Are you saying people are leaving the maker philosophy of sharing >> crafting resources because they aren't haven success as entrepreuners? > > No I am not saying this. The maker scene as I understood it in the > 3D printing field are doing cool projects, no doubt, but they are to > my knowledge not self-trained and talented artists who produce > artwork, if you accept the term artwork for digital stuff. That is not my experience. I've rented space in a makerspace, and there was a dense population of self-trained and talented artists there. Things one would never find elsewhere, each rented area completely different from the last. No procedural fractal-styled objects though, nor working robots. Maybe different in other areas. >> Those things your friend built sound lots of fun. > > Indeed. > > Since you are a nice person I can give you a little tip, in case > you are interested in. You can program and you know about > computer graphics. If you would write an open source or > commercial software (standalone app) which can either > to 3D texture synthesis[1] or the creation of traditional [2]bas-reliefs, > your life will probably change in a cool direction. > > [1] Texture Synthesis in 3D is an international Research field, where > students or professors only release .pdf documents and some of > them have patents ... I found https://github.com/JorgeGtz/SolidTextureNets from paperswithcode . It's demo code containing a pretrained model from 2020, looks like they didn't remember to specify a license. > 3D bas-reliefs are also, if you study this topic a very > interesting market. I developed years ago a technique > to do them, which gave excellent results, which commercial > or open source software could never archive and only > 3D Artist, capable of modeling 3D bas-relief had the same > results. I had also a tutorial for that (for free) never made > a dime with that and when I lost it (no back-up) I received > internationally often requests how to do that. You can > check the quality of them at my behance Gallery. > > https://behance.net/futagoza What do you mean by 3D bas-relief? I imagine a bas-relief as a surface with indentations that appear like a picture. Wouldn't this be a pretty simple task to generate?
