struct particle_t {
float pos[4], vel[4], accel[4];
};
void particle_update(particle_t * p, float time)
{
for (int coord = 0; coord < 4; coord += 1) {
pos[coord] += vel[coord] * time;
vel[coord] += accel[coord] * time;
}
}
Undescribed Horrific Abuse, One Victim & Survivor of Many Thu, 13 Oct 2022 17:17:27 -0700
struct particle_t {
float pos[4], vel[4], accel[4];
};
void particle_update(particle_t * p, float time)
{
for (int coord = 0; coord < 4; coord += 1) {
pos[coord] += vel[coord] * time;
vel[coord] += accel[coord] * time;
}
}