recently i managed to find information on how computer graphics are
done nowadays
instead of cosine law they are using something called a bdfr or
something function for calculating surface lighting
also _path tracing has been around for three decades_ frarrgh i've
looked so much on the internet for path tracing ever since i learned
about it in the 90s and never found anything on it ever and now i just
have to go to wikipedia and it tells me everything. i would have
really enjoyed path tracing! (path tracing algorithms sound really
similar to goal steps solving, a path needs to be found between a
start state and an end state and the relations of the middle parts are
known, but it's not always the most obvious p, ath, so smart
algorithms work from both ends as well as trying good middle
candidates) fraaaaaargh
so much new graphics stuff i want to learn it all and i'm confused and
mentally disabled :(
i wonder if path tracing is used in demo competitions
i wonder if people are exploring AI like they used to explore graphics
algorithms
anyway the bdfr-or-something is a function of how much light leaves a
surface in a direction depending on the angle it hits, i guess few
surfaces are perfectly diffuse
also the pathtracing algorithms are slow and grainy on wikipedia
because they use random ray sampling o_o i imagine people have tried
more frustrum sampling somewhere. you'd do it like adaptive
interpolation and approximate curves for the light between the samples
if the edges interacted with the same objects (people were doing that
for raytracing demos for decades). path tracing :)
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:s :s ~

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