Tonight I tried out Cline and Roo Cline to prototype 
https://github.com/karl3wm/shap . The content of the entire repository was 
entirely written by mostly Roo Cline, which you can find at 
https://github.com/RooVetGit/Roo-Cline . Below is the readme Cline wrote for 
me. This initial work cost me about $10 (to anthropic ai via openrouter.ai) to 
use in naive configuration. It could be free if configured to use free models. 
I called the repository "shap" and cline made up the acronym.

# SHAP: Surface Handling And Parameterization

> Note: This documentation was generated with the assistance of Cline AI to 
> establish initial project direction.

## Overview
SHAP is a prototypical C++ library for modeling and manipulating parametric 
surfaces in 3D space, with a focus on 3D printing applications. The project 
leverages concepts from Riemannian geometry to handle surface representations 
and their interactions.

## Core Concepts

### Parametric Surfaces
The library represents surfaces using parametric equations of the form S(u,v) → 
ℝ³, where:
- (u,v) are parameters typically defined on a bounded domain [a,b] × [c,d]
- Each point on the surface is defined by a position vector in 3D space
- The surface inherits a natural Riemannian metric from its embedding in ℝ³

### Surface Connections
Surfaces are connected along shared parametric edges, where:
- Edges are defined as curves in the parameter space of each surface
- Continuity conditions ensure smooth transitions between adjacent surfaces
- The shared edge parameterization allows for consistent surface joining

### Geometric Properties
The implementation will consider essential geometric properties:
- First fundamental form (metric tensor)
- Surface normal vectors
- Principal curvatures
- Geodesic curvature of boundary curves

## Technical Scope

### Core Features
- Parametric surface representation and evaluation
- Edge-based surface connection handling
- Basic differential geometry computations
- Simple export format for 3D printing

### Implementation Details
- Written in modern C++ (C++17 or later)
- Focus on mathematical correctness over performance optimization
- Minimal external dependencies
- Prototypical implementation (not production-ready)

### Limitations
- Limited to simple surface types initially
- Basic topology handling
- No complex surface intersection computation
- Simplified 3D printing considerations

## Applications
The primary application is in prototyping geometric modeling workflows for 3D 
printing, where:
- Surfaces need to be properly connected
- Geometric properties affect print quality
- Surface parameterization influences material deposition

## Development Status
This project is in its initial planning phase. The implementation will focus on 
establishing core mathematical foundations before adding practical features for 
3D printing applications. The design and architecture are intentionally fluid, 
allowing for adjustments and improvements as development progresses and new 
insights are gained. The outlined approach serves as a starting point rather 
than a rigid specification.

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