http://cash.ucsc.edu/
Came to from seeing this...
"A field known as 'experimental economics' has extended game theory into two specific 'minigames': the 'Ultimatum Game' and the 'Public Goods Game,'" he writes. "Research using these games as probes indicates the following:
� People tend to exhibit more generosity than a strategy of self-interest predicts.
� People will penalize cheaters, even at some expense to themselves.
� These tendencies and the emotions that accompany them influence individuals to behave in ways that benefit the group.
In other words, e-marketplaces are media as much for social interactions as they are for financial transactions. That is, who you are and what you're doing are as important as what you want to buy or what you want to sell. It's no accident that eBay is still around and making money for both itself and its, ahem, community of auctioneers. Your reputation on eBay can--and often does--matter far more than what you are attempting to either buy or sell.
"Reputation marks the spot where technology and cooperation converge," Rheingold writes. "The most long-lasting social effects of technology always go beyond the quantitative efficiency of doing old things more quickly or more cheaply. The most profoundly transformative potential of connecting human social proclivities to the efficiency of information technologies is the chance to do new things together, the potential for cooperating on scales and in ways never before possible."
http://news.com.com/2009-1122-978596.html?tag=fd_nc_1

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