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Schellenberg also wanted to separate out the effect on IQ of training in
music per se, from that of training in the arts in general. To do this, he
provided a third group of six-year-olds with  , weekly drama classes. A
fourth group of 6-year-olds received no classes during the study period.
Electronic Arts joins a growing list of companies -- Cyan Worlds, Sega,
There Inc. -- that invested millions of dollars in online games, only to see
disappointing sales or unfinished projects. But what's surprising about EA's
setback is that it is the world's biggest video-game software company, with
plenty of cash, talent,   muscle and patience to develop a franchise.
Despite that, it pulled the plug on UXO. 
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