On Tue, Jun 30, 2009 at 7:30 PM, Lisandro Dalcin<[email protected]> wrote:
> On Tue, Jun 30, 2009 at 10:14 PM, Ondrej Certik<[email protected]> wrote:
>>
>> Ah, I think I am wrong. Numpy's strides is exactly what I need, right?
>>
>> http://docs.scipy.org/doc/numpy/reference/generated/numpy.ndarray.strides.html
>>
>> so I just take *any*  numpy array, as long as it has the right dtype,
>> and then just pass the pointer to .data and strides to the opengl
>> function.
>>
>
> Perhaps it works... Just in case, test it with a numpy array using
> Fortran ordering, perhaps OpenGL does not like it?

So far all functions in opengl use 1D arrays only.

>
> BTW, do arrays with more than two dimensions make sense in OpenGL? Do
> you know exactly what numpy strides mean (any nd-array have
> nd-strides, even the contiguous ones) ?

Yes, a stride is the number of bytes you need to move your pointer to
get to the next element in the array. opengl only accepts 1D arrays,
but it *does* accept a stride.

Can it happen, that a 1D numpy array has stride which is bigger than
sizeof(dtype)? so far I didn't manage to create one.


Ondrej
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