Author: paperwing
Date: 2012-02-28 15:05:08 -0800 (Tue, 28 Feb 2012)
New Revision: 28390
Modified:
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputHandler.java
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputProcessor.java
Log:
Added javadoc explaining functions of InputHandler, InputProcessor
Modified:
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputHandler.java
===================================================================
---
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputHandler.java
2012-02-28 22:49:32 UTC (rev 28389)
+++
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputHandler.java
2012-02-28 23:05:08 UTC (rev 28390)
@@ -2,6 +2,11 @@
import org.cytoscape.paperwing.internal.data.GraphicsData;
+/**
+ * An InputHandler is capable of processing a given {@link GraphicsData}
object using the given keyboard
+ * and mouse states. The processing done by an InputHandler is usually
specific to a certain kind of input,
+ * such as input relating to camera movement or node selectioni.
+ */
public interface InputHandler {
public void processInput(KeyboardMonitor keys, MouseMonitor mouse,
GraphicsData graphicsData);
}
Modified:
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputProcessor.java
===================================================================
---
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputProcessor.java
2012-02-28 22:49:32 UTC (rev 28389)
+++
csplugins/trunk/toronto/yuedong/paperwing-impl/src/main/java/org/cytoscape/paperwing/internal/input/InputProcessor.java
2012-02-28 23:05:08 UTC (rev 28390)
@@ -2,6 +2,11 @@
import org.cytoscape.paperwing.internal.data.GraphicsData;
+/**
+ * An InputProcessor is capable of using the given keyboard and mouse states
to process
+ * data in the given {@link GraphicsData} object for each frame of rendering.
An
+ * InputProcessor is responsible for all the input processing per frame.
+ */
public interface InputProcessor {
public void processInput(KeyboardMonitor keys, MouseMonitor mouse,
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