I was looking into some stuff with dObject, and found that the code
was running a *lot*. Traced it back to dEvent, which is based on
dObject, and every Paint, Idle and Mouse event was running all the
dObject code.
On a lark I changed dEvent to inherit from the plain Python object
class instead, and all the testing I've done show no ill effects. I
can't see anything in the event-handling code that relies on any of
the dObject stuff, but I wanted to run this by you first to get your
opinion. Mine is if we don't need the overhead of dObject, dEvent
should be a plain Python object instead.
-- Ed Leafe
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