On Nov 12, 2007, at 8:49 PM, orcun avsar wrote:
> Well i removed opengl and pyopengl both and it worked.
> Thank to Ed Leafe... But i still dont understand why Dabo is using
> opengl i think wxpython uses it and for some reason i dont know
> the program crashes when opengl is installed and error message is
> in below i installed opengl many times and dont think about
> installation???
The reason that Dabo crashes is that because the OpenGL failed, the
Dabo code that assumes that OpenGL is present fails because an early
import of dGlWindow has failed, preventing the rest of Dabo from
being properly imported.
The only reason to use OpenGL is if you are using dGlWindow to do GL
drawing. The way the import is written is that if pyopengl is not
available, it should not load the dGlWindow class. But I'm wondering
if the implementation is correct, if an import failure is causing a
crash like this. Let me look into it a bit deeper and let you know
what I find.
-- Ed Leafe
-- http://leafe.com
-- http://dabodev.com
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