Great explanation. Thank you very much!
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ed Leafe
Sent: Friday, November 21, 2008 1:49 PM
To: Dabo Users list
Subject: Re: [dabo-users] callAfter vs callAfterInterval
On Nov 21, 2008, at 12:42 PM, Paul McNett wrote:
>> What does callAfter "wait" for? IOW..after what?
>
> It waits until the next iteration of the app's main event loop.
To expand on that...
In a UI, events happen all the time. The processing of one event can
raise additional events. These are all queued by the UI framework's event
manager. When your code is executing, there may be several pending events
that will fire after the current code finishes executing. If you call a
method from that code, it happens right then, with all those other events
still waiting. But by using callAfter, you create a new event that will call
the passed method when it fires, and this new method is placed at the end of
the event queue.
An example of where this is valuable is when you want to do
something in a LostFocus handler: the various updates have probably not yet
fired, so when your handler code executes, it sees stale values that don't
yet reflect the new state. By issuing a callAfter(), though, you ensure that
any changes that result from losing focus will have already been applied,
and your method will execute with these new, up- to-date values.
-- Ed Leafe
[excessive quoting removed by server]
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