There's a bunch of stuff in the new SPECTRE CANVAS Module for Windows that
I can't go into, partially to avoid boring a large segment of this mailing
list with implementation details, and partially because everyone should
just buy CANVAS and read the code. :)

But one thing I think people forget is that in back in the day when
everyone wrote 0day you'd often see months get spent on one bug, often from
multiple teams who solved the hard problems in different ways, leading down
different technology development trees.

Watch here: https://vimeo.com/319506545

-dave
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