On 2006-09-17, Sly Gryphon <[EMAIL PROTECTED]> wrote: > I think it would be good for darcs to include better support for Unicode.
I think it would be _essential_ for darcs to include better support for _locales_. But apparently, as the related bug report is still marked as wont-fix <http://bugs.darcs.net/issue64>, too many of the developers are UTF-8 monoculturists, who think that instead of abstraction, UTF-8 should be the single global standard from which we will be suffering from for ages to come, just like we're still suffering from the ASCII assumption, the Latin1 assumption, the Win-Latin1 assumption, the CP437 and CP850 assumptions, and so on. And UTF-8 is no different. While UTF-8 indeed is quite a neat mapping from 16/32-bit numbers to 8-bit sequences, the Unicode at the background is a totally fucked up mess, and it would be nice to see something better come up. But an UTF-8 monoculture will make it difficult. Some people have not learned, that assumption is the mother of all fuck-ups. Mercurial supports locales, and I've seriously been considering making the switch... it's just that I really like the proper cherry-picking support of darcs, and would prefer using something with a neat theory behind it, and not written in a timebomb-typed language. Unfortunately, darcs seems to concentrate too much on that side, and forget much of the interface side altogether. (I'm still waiting for ISO-8601 style or locale dates in output too.) But if nothing happens even to the wont-fix status of locale support, I'm quite likely to make the switch, one day. -- Tuomo _______________________________________________ darcs-devel mailing list [email protected] http://www.abridgegame.org/cgi-bin/mailman/listinfo/darcs-devel
