Looks ok to me. already-reviewed patches snipped
> Wed Nov 1 07:09:01 PST 2006 David Roundy <[EMAIL PROTECTED]> > * make Get work with hashed inventory. > This is inefficient, but it uses only the pre-existing refactored > functions, so it's the easiest approach. Later we can write an efficient > bit of code to do the same thing. This one also fixes the bug in the previous patches, thanks. As far as I can tell, this doesn't break the non-hashed stuff, or actually touch it for that matter, so I can live with that. Should I be at all concerned that get_tag.sh fails under make test_scripts_hashed? Also, I gather that some of the old fashioned stuff like setScriptsExecutable is just details you're postponing until you get the core functionality right? Anyway, will accept for more testing. -- Eric Kow http://www.loria.fr/~kow PGP Key ID: 08AC04F9 Merci de corriger mon français.
pgp8KtnUwk4fb.pgp
Description: PGP signature
_______________________________________________ darcs-devel mailing list [email protected] http://www.abridgegame.org/cgi-bin/mailman/listinfo/darcs-devel
