On 25/1/13 5:42 AM, AlicVB wrote:
> Hi, thanks for all the infos.
> I've briefly looked, and my first conclusion is... I need to read it
> again, but not at the end of a work day :)
> All that is completely new for me (mesh, tessellate, quads...), and I
> fear it will be too difficult... but let's try !
>
> btw, can you point me to the page where there is the code on Paul Bourke
> website ? (I think I've found the theory page, but if there is some
> code...)

It's here, sorry, forgot the link.
http://paulbourke.net/geometry/bezier/

Actually, this code evaluates the bezier patch into a quad mesh using a 
discrete, pre-defined number of steps. Not really what you need.

A pretty easy to implement recursive approach is the one from Ed 
Catmull, a brief description is here (2. Recursive Subdivision of Bezier 
Patches):
http://web.cs.wpi.edu/~matt/courses/cs563/talks/surface/bez_surf.html

This has pseudo code which should be very straight to translate to C.

.mm


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