On 10/12/13 9:36 am, johannes hanika wrote:
> we should also think about not clamping at 0, to support weird gamuts
> (post 1.4, needs thinking how that makes sense in Lab, in rgb it totally
> does).

Yeah, that makes lots of sense. Particularly color modules shouldn't
clamp, because it limits some use cases in bw-conversion that I ran into
regularly.

Think about this example: I have a white bg with two people in front.
The faces are darker than the bg, obviously.

After bw conversion, I like to reverse this, i.e. make the bg darker
than the people's faces.

This would be easy if e.g. 'color zones' allowed to output values > 1.0.
I could just push the bg to gray using an 'exposure' of -1.5ev and then
bring the skin tones up by ~2.8. This would of course also (on top of
'color zones' /not/ clamping) require that I can zoom the curves in the
widget or that I have a global multiplier slider.

.mm


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