re: pixel ghosting and pink/green artifacts. we don't do anything clever
about that either, because i think it's more useful to get radiometrically
correct output in case everything was setup to align.

the one stupid thing we do is look at the full 2x2 bayer block (starting
around here
https://github.com/darktable-org/darktable/blob/master/src/control/jobs/control_jobs.c#L305
) to avoid colour casts especially for highlights which are clipped in the
individual images. not sure even this is feasible with those hardwired raw
add functions on digic.

cheers,
-jo


On Tue, Oct 28, 2014 at 7:48 AM, Josep Vicenç Moragues Pastor <
jose...@arrakis.es> wrote:

>
> I have the same issue with CeroNoice, by A1ex, from the MagicLantern team.
>
>     (see http://www.magiclantern.fm/forum/index.php?topic=9581.0)
>
> It's a similar HDR merging utility, also based in Zeronoise technique.
> CeroNoice outputs a 32-bit float DNG, and Darktable (current Git version)
> cannot open these files.
>
> A1ex says  that 32-bit float DNG is necessary to allow enough dynamic
> range with extreme bracketed series. And this needs Adobe's DNG 1.4 SDK.
>
> This is a sample 32-bit float DNG HDR image generated by CeroNoice:
>
>
> https://www.dropbox.com/s/4n1ir60r9r8gpzb/ceronoice_HDR_32bit_float.dng?dl=0
>
> Warning, it's a huge file (62 Mb). I can't open it with Darktable, but I
> can successfully process it with A1ex's own patched version of UFRaw.
>
> This is how it looks in jpg:
>
>     https://www.dropbox.com/s/mg3kyxlxgj3qhz9/out.jpg?dl=0
>
> There are pink and green artifacts in the water surface, but this are
> motion related issues (as discussed here:
> http://www.magiclantern.fm/forum/index.php?topic=9581.msg126227#msg126227).
> Darktable's own HDR merging tool also produces similar artifacts when
> applied to the same original .cr2 files.
>
>
> Josep V. Moragues
>
>
> El 26/10/14 a les 19:17, johannes hanika ha escrit:
>
>  we already read the floating point dng that our hdr merger creates.. if
> the files aren't too different from that it should just work or need minor
> adjustments.
>
>  -jo
>
> On Mon, Oct 27, 2014 at 7:06 AM, Pedro Côrte-Real <pe...@pedrocr.net>
> wrote:
>
>> If it's a standard DNG it shouldn't be too hard. Could you please
>> submit a bug report with an attached example file?
>>
>> http://www.darktable.org/redmine/projects/darktable/issues/new
>>
>> Thanks,
>>
>> Pedro
>>
>> On Sun, Oct 26, 2014 at 9:56 AM, Bert Blockx <bert.blo...@gmail.com>
>> wrote:
>> > Hello,I have the same issue with CeroNoice, by A1ex, from the
>> MagicLantern team.
>>
>>     (see http://www.magiclantern.fm/I have the same issue with
>> CeroNoice, by A1ex, from the MagicLantern team.
>>
>>     (see http://www.magiclantern.fm/forum/index.php?topic=9581.0)
>>
>> It's a similar HDR merging utility, also based in Zeronoise technique.
>> CeroNoice outputs a 32-bit float DNG, and Darktable (current Git version)
>> cannot open these files.
>>
>> A1ex says  that 32-bit float DNG is necessary to allow enough dynamic
>> range with extreme bracketed series. And this needs Adobe's DNG 1.4 SDK.
>>
>> This is a sample 32-bit float DNG HDR image generated by CeroNoice:
>>
>>
>> https://www.dropbox.com/s/4n1ir60r9r8gpzb/ceronoice_HDR_32bit_float.dng?dl=0
>>
>> Warning, it's a huge file (62 Mb). I can't open it with Darktable, but I
>> can successfully process it with A1ex's own patched version of UFRaw.
>>
>> This is how it looks in jpg:
>>
>>     https://www.dropbox.com/s/mg3kyxlxgj3qhz9/out.jpg?dl=0
>>
>> There are pink and green artifacts in the water surface, but this are
>> motion related issues (as discussed here:
>> http://www.magiclantern.fm/forum/index.php?topic=9581.msg126227#msg126227).
>> Darktable's own HDR merging tool also produces similar artifacts when
>> applied to the same original .cr2 files.
>>
>>
>> Josep V. Moraguesforum/index.php?topic=9581.0)
>>
>> It's a similar HDR merging utility, also based in Zeronoise technique.
>> CeroNoice outputs a 32-bit float DNG, and Darktable (current Git version)
>> cannot open these files.
>>
>> A1ex says  that 32-bit float DNG is necessary to allow enough dynamic
>> range with extreme bracketed series. And this needs Adobe's DNG 1.4 SDK.
>>
>> This is a sample 32-bit float DNG HDR image generated by CeroNoice:
>>
>>
>> https://www.dropbox.com/s/4n1ir60r9r8gpzb/ceronoice_HDR_32bit_float.dng?dl=0
>>
>> Warning, it's a huge file (62 Mb). I can't open it with Darktable, but I
>> can successfully process it with A1ex's own patched version of UFRaw.
>>
>> This is how it looks in jpg:
>>
>>     https://www.dropbox.com/s/mg3kyxlxgj3qhz9/out.jpg?dl=0
>>
>> There are pink and green artifacts in the water surface, but this are
>> motion related issues (as discussed here:
>> http://www.magiclantern.fm/forum/index.php?topic=9581.msg126227#msg126227).
>> Darktable's own HDR merging tool also produces similar artifacts when
>> applied to the same original .cr2 files.
>>
>>
>> Josep V. Moragues
>> >
>> > Is it possible to implement the HDRMerge DNG-format?
>> > http://jcelaya.github.io/hdrmerge/
>> > https://github.com/jcelaya/hdrmerge
>> > This program is very good at merging a set of exposure bracketed
>> RAW-files
>> > by combining the best exposed regions from each RAW-file. (Zero Noise
>> > technique)
>> > The program aligns the pictures so you can use handheld pictures.
>> > You can manualy adjust the result to remove unwanted ghosting effects
>> (mask
>> > painting).
>> > It doesn't do tone mapping. The result of the program is a DNG-file with
>> > extended dynamic range, very little noise and more detail.
>> >
>> > Raw development should be done with a raw developer (Darktable?)
>> >
>> > I am unable to open these DNG files in Darktable 1.4.2 (stable) and
>> > Darktable 1.5+2075~g09042e3 (unstable).
>> > The unstable version complains about camera whitebalance.
>> >
>> >
>> > The latest version of RawTherapee (v4.2.0) can read these files.
>> > http://rawtherapee.com/forum/viewtopic.php?f=1&t=5426
>> >
>> > Best regards,
>> >   Bert
>> >
>> >
>> ------------------------------------------------------------------------------
>> >
>> > _______________________________________________
>> > darktable-devel mailing listI have the same issue with CeroNoice, by
>> A1ex, from the MagicLantern team.
>>
>>     (see http://www.magiclantern.fm/forum/index.php?topic=9581.0)
>>
>> It's a similar HDR merging utility, also based in Zeronoise technique.
>> CeroNoice outputs a 32-bit float DNG, and Darktable (current Git version)
>> cannot open these files.
>>
>> A1ex says  that 32-bit float DNG is necessary to allow enough dynamic
>> range with extreme bracketed series. And this needs Adobe's DNG 1.4 SDK.
>>
>> This is a sample 32-bit float DNG HDR image generated by CeroNoice:
>>
>>
>> https://www.dropbox.com/s/4n1ir60r9r8gpzb/ceronoice_HDR_32bit_float.dng?dl=0
>>
>> Warning, it's a huge file (62 Mb). I can't open it with Darktable, but I
>> can successfully process it with A1ex's own patched version of UFRaw.
>>
>> This is how it looks in jpg:
>>
>>     https://www.dropbox.com/s/mg3kyxlxgj3qhz9/out.jpg?dl=0
>>
>> There are pink and green artifacts in the water surface, but this are
>> motion related issues (as discussed here:
>> http://www.magiclantern.fm/forum/index.php?topic=9581.msg126227#msg126227).
>> Darktable's own HDR merging tool also produces similar artifacts when
>> applied to the same original .cr2 files.
>>
>>
>> Josep V. Moragues
>> > darktable-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/darktable-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> _______________________________________________
>> darktable-devel mailing list
>> darktable-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/darktable-devel
>>
>
>
>
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>
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