Yes, a 'small' difference in team size, and that said it is amazing what DT is and can do! šŸ‘

I understand what you say, and indeed I may have forgotten that 'painting' over an image is a different thing. It's just that I installed LR in a virtualbox and the first two things I looked at was the base quality of an image, and the retouch tool :). Because unfortunatelly my sensors keep on getting dirty. In LR in 95% of all cases that retouch tool is enough.

I think I will keep my workflow as it is for now: first edit everything in DT, and at the end if necessary open the image in GIMP for retouching. That works rather well I must say, and for the rest I will clean the sensor more often.

Jack




Op 17-09-18 om 12:26 schreef Remco Viƫtor:
On lundi 17 septembre 2018 11:53:51 CEST kneops wrote:
I haven't tried it yet (waiting for the official release using the Linux
software update), but in general I think Coding Dave does have a point.
For end users (not technicians) things should be kept as simple as
possible. Most photographers are people that work on intuition. That's
why default tools in Gimp and Photoshop/Lightroom like dodging/burning
and the healing brush and clone stamp work so great. You visually repair
or change the image on the spot, using a brush tool, without ever having
to think about settings, except ofcourse the brush size and opacity. In
DT the tools may be more advanced, they are never really intuitive.
Things like wavelet decompose are great for very delicate work on
crucial images, they should be available next to a more basic and
intuitive tool like those in Gimp and in Adobe software. I showed DT to
a friend who works as a photographer for a news agency and who does
concerts. Yes, she is used to use Photoshop and not DT, but she hates
it. And I must say, when I sit beside her looking how she handles and
adjusts images 'in a flow' in Photoshop and Adobe Bridge (not even
Lightroom), I'm jealous and makes me think why I use DT at all ;). But I
do use DT and I really like it, but I really think what the developers
need is another UI specialist who will look at the software from an end
users point of view.

Jack

The interface is indeed not the most accessible. However, you have access to
all the variables influencing the result.

And that's the rub: in most cases, to get a simple to use interface, you have
to simplify. In the case of dt, that would mean making certain variables
inaccessible. That limits what an experienced user can do with the tool.

And in this particular case, you have a tool that sounds extremely powerful,
but that same power makes it complex. One intermediate solution could be
having presets for some of the effects, so that the user basically only selects
the area of effect.

Also, dt is basically a global editor , not a pixel level editor like
photoshop; i.e. all changes are applied to the whole image, unless you limit
the area through a selection. So for each tool, you'll have to limit its effect
through a selection.

That is a *different* workflow compared to Gimp and photoshop, where you paint
over the individual pixels with the brush; to limit the effect area, you do
*not* need a selection. (I know there are tools that affect the whole image
layer in Gimp/PS as well).

So if you need to use a lot of selections to limit e.g. burning and dodging,
you might be using the wrong tool for (that part of) the job.

Remco.

P.S. There's also a 'small' difference in the size of the development team
between dt and PS.
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