On samedi 20 juin 2020 14:47:22 CEST Anton Aylward wrote:
(...)
> 
> My first thought on seeing the original question was "yes, but why? this is
> DT not LR".  I'm a Linux user and not conversant wit those windows tools in
> detail but it occurs to me that what PS is doing is 'layers'.  Is that the
> specific requirement? As you say, Guillermo, DT's tools are powerful.  I
> have a number of books that notionally describe working in PS but I have no
> problem mentally translating them to work in DT.

Basically, DT is a parametric editor that works on one image: you describe the 
transformation, possibly with a mask to limit the area to which it is applied. 
That works for a lot of the required editing, but sometimes you need to be 
able to work with pixel precision, or with several files at once. 

And that's where programs like krita, Gimp and PS come in. Creating a very 
precise mask for e.g. dodging and burning is a lot easier in such programs 
than it is in DT, as you can literally paint (a mask) pixel by pixel. Also, 
things like adding precisely placed text is relatively easy. 
The down-side of that is that the image files they need can get very large. 
And you almost need a graphics tablet to comfortably work with that precision.

Layers are needed for some jobs (like making composites) and handy for others, 
but they are not the critical difference.

Remco



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