So I guess I need libosmgpsmap-1.0-dev, which I don't have on LinuxMint, I only have libosmgpsmap.dev, and does not give me the map-module. 
--
-------------------------------------------------------------
Ralf Ullrich
 
 
Gesendet: Dienstag, 01. Dezember 2015 um 11:10 Uhr
Von: "Ger Siemerink" <g.siemer...@gmail.com>
An: "Roman Lebedev" <lebedev...@gmail.com>
Cc: "Ralf Ullrich" <rullr...@web.de>, "darktable-users@lists.sourceforge.net" <darktable-users@lists.sourceforge.net>
Betreff: Re: [Darktable-users] No more geo-tagging?

or read this page:
http://redmine.darktable.org/projects/darktable/wiki/Building_darktable_20/40
 

Note: there is a problem with the libosmgpsmap-1.0-dev package from trusty backports (installed above). It is missing the pkg-config file that darktable uses to find the library. So to create it:

echo 'prefix=/usr
exec_prefix=${prefix}
libdir=${prefix}/lib/x86_64-linux-gnu
includedir=${prefix}/include

Name: osm-gps-map
Description: Moving map widget using openstreet map data
Version: 1.0.2
Requires: gtk+-3.0 libsoup-2.4
Libs: -L${libdir} -losmgpsmap-1.0
Cflags: -I${includedir}/osmgpsmap-1.0' | sudo tee /usr/lib/x86_64-linux-gnu/pkgconfig/osmgpsmap-1.0.pc


 
 
2015-12-01 9:38 GMT+01:00 Roman Lebedev <lebedev...@gmail.com>:
On Tue, Dec 1, 2015 at 11:31 AM, Ralf Ullrich <rullr...@web.de> wrote:
> Hi,
>
> Sorry, if this has been asked before or if I missed it, but how do I enable
> the geo-tagging / map-module in dt 2 rc3? I just compiled with the following
> options:
>
> ./build.sh --enable-flickr --enable-lua --enable-unity --enable-geo --prefix
> /opt/darktable/
>
> but I can't see the map-module. Same happened with rc1 and rc2. I hope
> that's my fault and that there's a way to enable it again.

Probably libosmgpsmap is missing. CMake should tell you about that.

>
> Cheers,
> Ralf
Roman.

>
>
>
> --
> -------------------------------------------------------------
> Ralf Ullrich
>
> ------------------------------------------------------------------------------
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Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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--
met vriendelijke groet / kind regards Ger
mailto:g.siemer...@gmail.com website: www.gersiemerink.net
------------------------------------------------------------------------------
Go from Idea to Many App Stores Faster with Intel(R) XDK
Give your users amazing mobile app experiences with Intel(R) XDK.
Use one codebase in this all-in-one HTML5 development environment.
Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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