It seems your transparency value is low which u need to keep it high/max to
view the transparency by using the function
setOsdTransparency(unsigned char trans) which is there in ctrl.c.

Thanks for your reply, Mandala!

Do you mean bitmap window blending? (an effect you can see in sample
applications like 'encodedecode' and so on where you can adjust video
and OSD window contribution)

What I really need is : "when a bitmap pixel is 0, there will be no
blending for that corresponding video pixel". So using that effect you
will see video "behind" your graphics, but no blending between video
and graphics.

To archieve that, I thought writing a '1' to TEO bit in OSDWIN0MD
register will be enough, but actually I am not seeing the effect.
Don't know why !

Carlos
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