hi,
In the dvevm 1_10 demo decode(demo/decode) code, the entire
decoded output buffer is copied to the display buffer. Why is this
required? Is this not too much of an overhead in a practical player
decoder application?
In the corresponding dvevm 1_00 demo code, the decoder directly
writes the decoded frame to the display buffer and hence there is no
memory copy in the application.
Secondly, i found that the display is not proper when a non NTSC or PAL
resolution clip is decoded in dvevm 1_00 demo application. But it is
fine in dvevm 1_10 demo. Is the above memcopy is used to take care this
display problem? plz clarify,
thanks and regards,
bala
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