hi,
In the dvevm 1_10 demo decode(demo/decode) code, the entire decoded output buffer is copied to the display buffer. Why is this required? Is this not too much of an overhead in a practical player decoder application?

In the corresponding dvevm 1_00 demo code, the decoder directly writes the decoded frame to the display buffer and hence there is no memory copy in the application.

Secondly, i found that the display is not proper when a non NTSC or PAL resolution clip is decoded in dvevm 1_00 demo application. But it is fine in dvevm 1_10 demo. Is the above memcopy is used to take care this display problem? plz clarify,

thanks and regards,
bala
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