Hello again,
Our loader reads a COFF output from the DSP compiler
and downloads into DDR from 0x88000000. In theory it
could load into L1 and L2 regions (0x11800000 etc.)
but I havn't tried this. The DSP code starts with a simple
initialisation sequence (setting up stack, cache etc.) before
calling the main C code. 

Cheers
Rudy

> -----Original Message-----
> From: qi huafei [mailto:[EMAIL PROTECTED] 
> Sent: 20 December 2006 03:26
> To: [email protected]
> Cc: Rudy Reinsch
> Subject: RE:RE: how to make use of performanceof the davinci's dsp
> 
> Dear Dudy,
> Thanks for your suggestion.
> I have another question.Can your loader load the dsp 
> executeable to the dsp's private L1 or L2? Is it necessary to 
> load some section of dsp's executeable to the L1 or L2?
> It seems that the loader in dsplink can't loader the dsp 
> executeable to the dsp's private memory space.
> Best regars,
> Qi Huafei
> 
> 
> 
> >Hello,
> >We use our own loader to upload code and start the DSP.
> >The code ran but it was very slow - The problem was that The Caches 
> >(L1D L1P L2) were not enabled. Maybe this could be your problem?
> >
> >Cheers
> >Rudy.
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]
> >] On Behalf Of qi huafei
> > > Sent: 18 December 2006 08:58
> > > To: [email protected]
> > > Subject: how to make use of the performance of davinci's dsp
> > >
> > > hi,
> > >    I use some dsplink APIs to load the dsp executeable file and 
> > > start executing on dsp.
> > >    The problem is that the program running on the dsp side is too 
> > > slow,but the same program runs much more faster on the 
> DM642.It can 
> > > decode 24 frames per second on the DM642,but only about 1 
> frame per 
> > > second on the davinci.
> > >   I don't know how could that happen.Anybody can help me?
> > >   Thanks!
> 
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