Hello Chris

Thank you very much.
As I just want to develope the application on the ARM-side, so I don't 
need to have the DVSDK.
But I am curious about which tools generate the x64P file: is the
Cgtools in the DVSDK generate the x64P file?
Regards!
Beny
---------- Original Message ----------------------------------
From: "Ring, Chris" <[EMAIL PROTECTED]>
Date:  Tue, 20 Mar 2007 18:10:20 -0500

>You need at least DVSDK, the codec packages, and the server build
>scripts.  I don't know the details on how you obtain those pieces, but
>others on this list and/or your TI rep can help.
>
>Chris 
>
>> -----Original Message-----
>> From: Beny Zhang [mailto:[EMAIL PROTECTED] 
>> Sent: Tuesday, March 20, 2007 5:50 AM
>> To: davinci-linux-open-source; Ring, Chris
>> Subject: RE: Problems of buliding codec engine examples
>> 
>> Hello,Chris 
>> 
>> I'm sorry that there is something worng with my mail_server.
>> Below is my questions.
>> 
>> If I wnat to rebuild the dsp server, what tools should I have? 
>> Can I rebuild the dsp server just use the software packages 
>> deliver with the DVEVM? 
>> 
>> Thank you very much! 
>> 
>> ---------- Original Message ----------------------------------
>> From: "Ring, Chris" <[EMAIL PROTECTED]>
>> Date:  Mon, 8 Jan 2007 01:33:21 -0600
>> 
>> >1.  If you _just_ want to rebuild the ARM-side examples, you 
>> can comment
>> >out C64P and Linux86 from the Build.targets array.  What are these
>> >targets?
>> >   * C64P == the "DSP side of DaVinci" target.  It's one of TI's DSP
>> >processor families
>> >(http://focus.ti.com/dsp/docs/dspplatformscontenttp.tsp?secti
>> onId=2&fami
>> >lyId=132&tabId=489
>> ><http://focus.ti.com/dsp/docs/dspplatformscontenttp.tsp?secti
>> onId=2&fami
>> >lyId=132&tabId=489> ).
>> >   * MVArm9 == "MontaVista Arm 9" target.  This is the ARM side of
>> >DaVinci.
>> >   * Linux86 == "Intel's x86" target.  A not-always-understood detail
>> >about Codec Engine is that it can run "natively" on x86 processors.
>> >This feature's got some limitations (codecs must be "local", and must
>> >not access hardware since they run in user mode), but you 
>> can do a fair
>> >amount of development on this environment.
>> >
>> >2 & 3.  As you correctly supposed, BIOS is only needed if you're
>> >building DSP-side content (same with FC - Framework Components).  You
>> >should set "REQUIRE_BIOS = 0".
>> >
>> >BUT... Looks like you've identified a bug in xdcpaths.mak where it's
>> >always verifying your FC_INSTALL_DIR, even if you're only 
>> building for
>> >the ARM.  Bummer.  In your case, since you don't have (or 
>> need!) a valid
>> >FC installation, you can safely comment out the $(error ...) 
>> statement
>> >in xdcpaths.mak:
>> >
>> >-----------------------------------
>> >
>> >ifeq ($(wildcard
>> >$(FC_INSTALL_DIR)/packages/ti/sdo/fc/dskt2/package.xdc),)
>> >#$(error FC_INSTALL_DIR is set to "$(FC_INSTALL_DIR)", which 
>> is invalid.
>> >Set this in <codec engine examples>/xdcpaths.mak! See the build
>> >documentation to correct this error.)
>> >endif
>> >
>> >-----------------------------------
>> >
>> >As well as the assignment of MISC_PACKAGES to include
>> >$(FC_INSTALL_DIR)/packages at the very end:
>> >
>> >-----------------------------------
>> >MISC_PACKAGES =
>> >$(XDAIS_INSTALL_DIR)/packages;$(DSPLINK_INSTALL_DIR)/packages
>> ;$(CMEM_INS
>> >TALL_DIR)/packages/;$(FC_INSTALL_DIR)/packages
>> >-----------------------------------
>> >
>> >We'll fix this in a future CE release.  Thanks for flagging this, and
>> >let me know if you have any other questions/issues.
>> >
>> >Chris
>> >
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED]
>> ><mailto:[EMAIL PROTECTED]> 
>> >> ] On Behalf Of Beny Zhang
>> >> Sent: Sunday, January 07, 2007 6:27 AM
>> >> To: davinci-linux-open-source
>> >> Cc: zwx304
>> >> Subject: Problems of buliding codec engine examples
>> >>
>> >> Hi All
>> >>
>> >> I have installed the  DVEVM 1.10.00.30  software and now I am
>> >> following the
>> >> ..../dvevm_1_10/codec_engine_1_02/examples/build_instructions.ht
>> >> ml file to try to build the example. And I am confuse with
>> >> below questions:
>> >>
>> >> 1     "The Build.targets array specifies which targets you
>> >> want to build for. By default, the C64P, MVArm9, and Linux86
>> >> targets are enabled."  And I am using the DVEVM board with
>> >> DM6446, but I want to treat the DSP-side as a black-box, so
>> >> does it mean I should choose "MVArm9" here? Should I comment
>> >> the "C64P" and "Linux86" in the user.bld file? And what is
>> >> the exactly meaning of the "C64P" and the "MVArm9" here?
>> >>
>> >> 2     "Specify where your BIOS installation is:
>> >> Uncomment the BIOS_INSTALL_DIR= line and specify the absolute
>> >> path to your DSP/BIOS installation directory (Currently,
>> >> DSP/BIOS is not available for ARM or x86, so this is only
>> >> necessary when building DSP-side content)."  I can't find the
>> >> BIOS_INSTALL_DIR at all, does it release with the DVEVM
>> >> Software? And I can't find the FC_INSTALL_DIR either.
>> >>
>> >> 3     As I can't find the BIOS_INSTALL_DIR and
>> >> FC_INSTALL_DIR, I think maybe I can do something without
>> >> building DSP-side content. Then I modify the
>> >> "REQUIRE_BIOS=0", comment the "FC_INSTALL_DIR=..." in the
>> >> xdcpaths.mak file.  When I try to build example codec and
>> >> change the  ..../dvevm_1_10/codec_engine_1_02/examples/codec
>> >> dir and type
>> >>
>> >> gmake clean
>> >>
>> >> the shell tell me that the FC_INSTALL_DIR is wrong.
>> >>
>> >> So can I build the example codec running in the DVEVM board
>> >> without building DSP-side content? How?
>> >> And can I download the DSP/BIOS and FC from TI freely? Or I
>> >> should pay for them?
>> >>
>> >> Thank you very much!
>> >> Best Regards!
>> >>
>> >> Beny
>> >>
>> >>
>> >
>> >
>> >
>> >
>>  
>> 
>> 
>> 
>> 
>> ________________________________________________________________
>> Sent via the WebMail system at mail.e4ewireless.net
>> 
>> 
>>  
>>                    
>> 
>
 




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