On Thu, Nov 01, 2007 at 11:05:58AM +0530, Kamoolkar, Mugdha wrote:
> The issue with MSGQ_transportOpen that you are facing is likely because
> Codec Engine already opens it for you. So you cannot open it again (you
> are getting DSP_EACCSESDENIED error). However, since CE has already
> opened it, you can directly use the MSGQ module from your application
> for using MSGQ_open, locate, put, get etc.

Ah, I was just making it hard for myself. That works, thanks! =)

> Regarding adding a new pool for your application:
> Someone from Codec Engine can further comment about how the pool can be
> added through the CE usage of the DSP/BIOS Link dynamic configuration. I
> will give you the basic pitch about how a different pool can be opened
> for your application in "bare" DSPLink. Warning ... detailed long e-mail
> below. We are adding this information in a Programmer's Guide document
> in future releases, but till then, here goes ... this is with reference
> to DSPLink 1.40.05xx releases.

Thanks for the detailed info Mugdha. It's good to know what's in
CE's domain and what's in DSP/BIOS Link's domain.

Best wishes,

Bernard.

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