Hi,

 

Following the advice of a member a few months back I have gone down the
route of making a DSP side code engine app so I can run my codec on a
device that has no ARM side (in the future).

 

So, I have based this on the video_copy\singlecpu example in the codec
engine.

 

My question is why are there two applications generated for this
example, and what's the difference between them:

 

In the package.bld file:

 

for (var i = 0; i < Build.targets.length; i++) {

    var targ = Build.targets[i];

 

    print("building for target " + targ.name + " ...");

 

    addExe("app", targ);

    addExe("app", targ, "local");

//TODO    addExe("app", targ, "remote");

}

 

So it generates an app.x64P, and an app_local.x64P. They have slightly
different .cfg files. Does anybody know what the difference between the
2 are?

 

Thanks!

Ben

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