Hi,
Following the advice of a member a few months back I have gone down the
route of making a DSP side code engine app so I can run my codec on a
device that has no ARM side (in the future).
So, I have based this on the video_copy\singlecpu example in the codec
engine.
My question is why are there two applications generated for this
example, and what's the difference between them:
In the package.bld file:
for (var i = 0; i < Build.targets.length; i++) {
var targ = Build.targets[i];
print("building for target " + targ.name + " ...");
addExe("app", targ);
addExe("app", targ, "local");
//TODO addExe("app", targ, "remote");
}
So it generates an app.x64P, and an app_local.x64P. They have slightly
different .cfg files. Does anybody know what the difference between the
2 are?
Thanks!
Ben
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