Hi,

IMO I would use the FrameBuffers virtual x,y resolution to 1024,1024
and use tha pan feature.
Virtual resolution is not only used for double buffering(or triple
buffering) but may also used for cropping the output image.

Regards,
Ashuaria

2008/2/14, Joshua Hintze <[EMAIL PROTECTED]>:
>
>
>
>
> Hello, I'm looking for some suggestions on the best way to go about solving
> this problem.
>
>
>
> Lets say I have an image that is 1024x1024. What would be the best way to
> get it onto the screen?  Every second a new 1024x1024 image is procedurally
> generated.
>
>
>
> Should I write a program that opens up the OSD /dev/fb/0 and then set the
> OSD dimensions to 1024x1024 and fill up the pixel buffer? Can I even set the
> OSD dimensions larger than 720x480?
>
>
>
> Should I find some type of library that will resize the image to 720x480 and
> then just fill up the OSD?
>
>
>
> I noticed in the VideoInVideoOut demo there was reference to
> Rszcopy_execute(). I'm not sure if that is only available on the VPFE or if
> you can use it on a stored image going out to the VPBE.
>
>
>
> Any thoughts?
>
>
>
> Thanks this mailing list has been a big help,
>
>
>
> Josh
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> Davinci-linux-open-source mailing list
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>
>


-- 
Regards,
Ashuaria Lee
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