Hi Sriram,
On Tue, Jul 24, 2012 at 10:11:55, Madhvapathi Sriram wrote:
> On Tue, Jul 24, 2012 at 9:39 AM, Manjunathappa, Prakash
> <[email protected]> wrote:
[...]
> > /* Disable the Raster Engine of the LCD Controller */
> > -static inline void lcd_disable_raster(void)
> > +static inline void lcd_disable_raster(bool wait_for_frame_done)
> > {
> > u32 reg;
> > + u32 loop_cnt = 0;
> > + u32 stat;
> > + u32 i = 0;
> > +
> > + /* 50 milli seconds should be sufficient for a frame to complete
> > */
> > + if (wait_for_frame_done)
> > + loop_cnt = 50;
> >
> > reg = lcdc_read(LCD_RASTER_CTRL_REG);
> > if (reg & LCD_RASTER_ENABLE)
> > lcdc_write(reg & ~LCD_RASTER_ENABLE, LCD_RASTER_CTRL_REG);
> > +
> > + /* Wait for the current frame to complete */
> > + do {
> > + if (lcd_revision == LCD_VERSION_1)
> > + stat = lcdc_read(LCD_STAT_REG);
> > + else
> > + stat = lcdc_read(LCD_RAW_STAT_REG);
> > + mdelay(1);
> > + } while (!(stat & LCD_FRAME_DONE) && (i++ < loop_cnt));
>
> Are you sure it should be do while? You call it from interrupt handler
> too (sync lost handling). In that case mdelay() from interrupt
> context..not a good idea I feel.
>
Ok. I will change it as below:
while (1) {
if (lcd_revision == LCD_VERSION_1)
stat = lcdc_read(LCD_STAT_REG);
else
stat = lcdc_read(LCD_RAW_STAT_REG);
if((stat & LCD_FRAME_DONE) || (i++ > loop_cnt))
break;
mdelay(1);
}
> > +
> > + if (lcd_revision == LCD_VERSION_1)
> > + lcdc_write(stat, LCD_STAT_REG);
> > + else
> > + lcdc_write(stat, LCD_MASKED_STAT_REG);
> > +
> > + if ((loop_cnt != 0) && (i >= loop_cnt)) {
> > + pr_err("LCD Controller timed out\n");
> > + return;
>
> return may not be necessary?
>
Agree, I will remove it.
Thanks,
Prakash
> > + }
> > }
[...]
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