Well........, I guess one question is if a move is really a copy and a
delete in IMAP or actually a move....anyone?

Drew Northup, N1XIM


> -----Original Message-----
> From: Hans Kristian Rosbach [mailto:[EMAIL PROTECTED]
> Sent: Monday, November 01, 2004 7:02 AM
> To: DBMAIL Developers Mailinglist
> Subject: Re: [Dbmail-dev] Suggested schema changes (Was: Some comments)
>
>
> On Mon, 2004-11-01 at 12:31, Paul J Stevens wrote:
> > Hans Kristian Rosbach wrote:
> > >>I too am not familiar with the 2.0 schema yet.. And I do think that
> > >>some of the stuff that has changed since 1.0 were totally useless.
> > >>I'm going to get digging to see wether this is true or not.
> > >>
> > >>I might also propose a whole new schema, but I do not expect it to
> > >>be used by others than me.
> > >
> > >
> > > Ok, I've looked it over again..
> > >
> > > I see no use for the dbmail_physmessage table. It can as far as I can
> > > see be merged into dbmail_messages with only very minor fixes.
> >
> > Which was the situation pre-2.0
> >
> > The physmessage table was added to the 2.0 setup for good
> reasons. IIRC, the
> > main one was making imap copy and move commands *much* cheaper.
>  But I'm sure
> > Ilja can explain the reasoning a bit better.
> >
> > In fact, I dug up Roel's original design considerations:
> >
> > http://mailman.fastxs.net/pipermail/dbmail-dev/2003-July/002528.html
>
> Thanks for the explanation..
>
> So, in order to get one message we need to look it up in this order:
> Users->Mailboxes->Physmessages->mailblks
>
> Well, this sucks.. But I guess it's nice for IMAP users. But does
> people actually copy messages that much? I've never done so myself,
> and I don't really see any big use for it. In my openion it is not
> worth it to make everything else slow and complex in order to speed
> up a seldomly used function. The move argument is not true I think,
> couldn't that be just as easily done using a simple update?
>
> Still I see no use for answered_flag etc in Mailboxes?
> And the index changes should also be valid.
>
> -=Dead2=-
>
>
>

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