Ok, thank you Timo :)
So I think that if I want to refine a mesh I don't have to use
GridGenerator::cylinder_shell isn't it ? 
But just use      
int z=2;
CylinderBoundary<dim> inner_cylinder (inner_radius_value, z);  
CylinderBoundary<dim> outer_cylinder (outer_radius_value, z);
to adapt correctly the shape of my mesh (?)
> The first thing to try is to run the code in debug mode (and run in
> gdb if that doesn't help). My guess is that your triangulation is not
> empty when you are calling this function.
> 
> 

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