Hi Wolfgang

Now, if this were a 2d data set, you'd just have to go through every
> possible
> voxel, see if the data indeed indicates that this is a cell; if so, you'll
> need to ad an entry to the list of the cells (in the array that you will
> give
> to Triangulation::create_triangulation) with the adjacent vertices in it.
> As
> I said, take a look at step-14 on how to build these records.
>
>


Could you possibly clarify some issues for me:

For the example I gave above, which is 3x2x2, the example points are:
....
...
2 0 0
3 0 0
0 1 0
...
...

Each coordinate above represents a voxel. So, essentially, each voxel is a
cell !?!
So, I know the cells to give to create:::triangulation, but what would the
list of vertices be?
Also, because there are so many voxels, and consequently vertices, how can I
automatically generate the correct ordering of the vertices like you did in
step-14 ?

This questions are probably trivial but the answers would help clarify
matters in my mind and give me a clearer understanding of how to use deal.II
to solve this problem.

Many thanks

Ted
_______________________________________________
dealii mailing list http://poisson.dealii.org/mailman/listinfo/dealii

Reply via email to