Hello

I've got a sphere in a cube with each having different materials and each
being governed by different equations. At interface between the sphere and
the cube, there's a zero neumann boundary condition from the sphere while
there's a dircihlet condition for the cube's inner surface (with
u_cube_inner_surface = u_sphere_surface).

My plan is to have two triangulations: one for the sphere and one for the
cube and then manually set the vertices on the cube's inner surface to the
solution values at the corresponding vertices on the sphere surface.

a) Is this the best way to do it?
b) If it is, assuming I load two different meshes (one for the sphere and
the other for the cube), what can I do if the vertices at the interface do
not line up?
c) On the other hand, If I load a single mesh with the cube and sphere
merged, can I split the mesh into two sub-meshes and work on each
individually?


-- 
Many thanks,

TK
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