Hi, all:

As stated in the title, what I mean is actually that whether the values at 
subdivision points on the small patches built are computed exactly
from the finite element shape functions. I have read the documentation 
about build_patches, but it seems to be not explained clearly about 
the way it gets its values at subdivision points. 

So I have some confusions about this:Say, if the values at subdivison 
points are computed exactly according finite element shape functions. then 
for
high order finite elements, I can build more patches than the finite 
element order, and also the more patches I build, the closer of 
visualization to 
my originally computed solution (ignore the memory consumption at this 
point). The difference would be confined within very small linear 
subdivision patches.
Disregard the memory consumption, I can even recover my solution in the 
visualization as closely as I want as long as I build enough subdivision 
patches.
But if the values at subdivision points are not computed according the 
shape functions, but by some other interpolation schemes, it might be a 
different story.

Could anyone please tell me how the values at those subdivision points are 
achieved? Thanks for any help.

Best regards,
David.


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