Oded,

Thank you for your assessment.  Mediocre documentation combined with a 
stalled development is certainly a recipe for frustration.  I have recently 
obtained a license for cubit - I would like to ask you about that but it 
will have to wait until the middle of next week, I'm a little busy right 
now.  

If you don't mind, I'll get back to you on this thread in a few days.  
Thanks again, 
Tom 



On Friday, May 6, 2016 at 2:12:28 PM UTC-4, Oded Yaakobi wrote:
>
> Dear all,
>
>  
>
> I am trying to solve a 3D problem with moving boundaries that exhibit very 
> large deformations. During my runs, the grid, which is represented by a 
> MappingQEulerian object, becomes highly distorted. For instance, some of 
> the cells are pinched. 
>
>  
>
> Following Wolfgang’s useful suggestion, I am trying to improve my mesh 
> quality during the runs by calling Mesquite from within my application, 
> (see 
> https://groups.google.com/forum/#!searchin/dealii/CUBIT%7Csort:relevance/dealii/f3jWQ7DPeYA/Dt8jXd-HAQAJ
>  
> <https://groups.google.com/forum/%23!searchin/dealii/CUBIT%7Csort:relevance/dealii/f3jWQ7DPeYA/Dt8jXd-HAQAJ>
> ).
>
>  
>
> Attached is Mesquite’s User Guide. Sec. 4.2 - “Accessing Mesh In Arrays” 
> on pages 26-27 describes the format in which the mesh has to be saved in a 
> calling application in order to call Mesquite.
>
>  
>
> I have wondered – Does deal.ii have built-in functions to create the 
> required “coords” and “quads” arrays that are described there?
>
> Please note that the User Guide’s example is 2D, but my case may be slight 
> more general since it is 3D and uses a MappingQEulerian object.
>
>  
>
> Thanks for your advice,
> Oded 
>
>
>

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