Hi,

I am using DGP to solve a 3D problem which requires me to first solve a 2D 
problem (boundary condition) on the boundary at each time step. 
My question is how to assemble a 2D problem on the boundary in 3D 
simulations. 
I cannot find similar tutorials to start.
Do I just use shape functions on that boundary or 
do I need to define a 2D triangulation, dof_handler, and so on?

Thanks in advance,
Jiaqi

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