Hello,
I am currently working with triangulations that do not have matching 
dim-spacedim. For instance a Triangulation<2,3>. For a specific 
calculation, I would need the normal vector of the cell of the 
triangulation (so the vector perpendicular to the current cell at the gauss 
points). Is there any function that would allow me to calculate this vector?
I have looked at the cellAcessor class and the GeometryInfo struct, but so 
far the majority of the content seems geared towards gathering the normal 
of the faces of a cell. In this case, I am interested in the normal of the 
cell itself, not its faces.

In case this is not readily accessible, would you have a suggestion on how 
to calculate it in an efficient manner? I am thinking that a cross product 
between two vectors of the cell would do the job, but I am afraid that this 
would not work for non Q1 mapping.
Thanks you very much :)!
Bruno

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