"I am pretty sure that is no longer correct. Can you check in step-19 or
one of the other particle programs?"
You are right. In step 19, for instance, also the properties assigned to the
particles are written to a .vtu file.
Thanks for checking. I've corrected the documentation.
" In that case, may I
suggest that you create a ParticleHandler with particles located at
quadrature points (for which there is already a generator function)."
I think you are referring to the function
Particles::Generators::quadrature_points(...).
I think there is no version of this function for non-parallel programs, i.e.,
where you do not have to pass
const std::vector< std::vector< BoundingBox
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.dealii.org%2Fcurrent%2Fdoxygen%2Fdeal.II%2FclassBoundingBox.html&data=05%7C01%7CWolfgang.Bangerth%40colostate.edu%7C2c2deb4a93174345496808da88f9598c%7Cafb58802ff7a4bb1ab21367ff2ecfc8b%7C0%7C0%7C637972901791289513%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=5mXWR2a8OMRTpbPagwUp24Boyoiae8CfloTyuoYAbbg%3D&reserved=0><
spacedim > > > & ,
is it?
If you're working on a sequential triangulation, you just pass an (outer)
vector of length 1. (I believe at least.)
Best
W.
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