Kelledin <[EMAIL PROTECTED]> writes:

> On Saturday 05 April 2003 08:54 pm, Falk Hueffner wrote:
> > As a workaround, try to find out which switch statement causes
> > it and don't inline the function (a function complex enough to
> > contain a switch statement probably shouldn't be inline,
> > anyway).
> 
> Well...I poked around in the case where this applies to me 
> (kdegames-3.1.1, specifically kmines).  Apparently this scenario 
> never occurs; the only explicitly inlined functions I see are in 
> grid2.h, and not one contains a switch statement.  Have I 
> possibly missed something?
> 
> I tried building with -fno-default-inline (to counteract class 
> methods getting automatically inlined).  No joy...

Hmm, weird. I'll check it out.

-- 
        Falk


Reply via email to