ET works for me. although I've found sometimes when you install the non-apt version it doesn't always put in the libraries in the expected place but it was easily fixed by symlinking the libraries from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too)
On Fri, 2005-02-11 at 12:32 +0100, Philippe wrote: > Le jeudi 10 f�vrier 2005 � 14:35 -0800, tony mancill a �crit : > > hi > > > Another article recommended this, which did do the trick: > > > > echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss > > > > this was the problem, thank you very much > sadly quake3 work only in menu and hang in the game > :) > (GL or not) > maybee a problem with librarie ? > > > I will try ET .... > > > Or if you use systune, add this line to /etc/systune.conf: > > > > /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct > > > > ok, i will see that > > > disable the GL extensions when I run ET in 64-bit or else the textures > > flicker between solid black and the normal texture. The amazing thing is > > that the AMD64 is just about fast enough that the game remains playable, > > even doing all of the rendering in software... > > do you think it a probleme with nvidia ? 32 bit librarie dont like 64 > bit kernel ? > Is there someone with a 64 bit kernel and a 32 bit userspace who can say > if quake3 or ET work ? > > thanks > > -Philippe > > > > -- > Philippe <[EMAIL PROTECTED]> > > > -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

