On Sunday 01 May 2005 05:36 am, Goswin von Brederlow wrote: > Damon Chesser <[EMAIL PROTECTED]> writes: > > > Bzflag randomly segfaults, no other errors shown when run from a term, just > > "segfault". Anybody else seeing this? Nvidia drivers installed 64bit, > > bzflag 64 bit. > > -- > > Damon L. Chesser > > [EMAIL PROTECTED] > > Can you run it in gdb and make a backtrace? And maybe compile it with > debug symbols first? > > MfG > Goswin
I would be happy to, but I don't know how to do that stuff, a simple how to would suffice. I compiled the code for bzflag and have the same problem. In 32bit what I see with my hardware is like a one sec "no response time" where everything freezes and then I am back in the game, one to two seconds later, same course I was on, just farther down the road. Since I see problems on both the 64bit I compiled, 64bit apt-got, and 32bit apt-got, I think it is prob. not the code, but maybe my vid card/video drivers (nvidia) I have no way of testing this out. I see this "time warp" in 32bit, on two machinse both useing the save vid card (nvidia geforce 4 mx440). That is everything I know about this issue. Anything you want me to do, just let me know, or let me know how. > > -- Damon L. Chesser [EMAIL PROTECTED] -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

