Alexander Fieroch kiedys napisal: > Hello, > > I've no problems starting 64bit glx applications like glxgears, but > starting glxgears in ia32 chroot I get a "Segmentation fault". > Starting doom3 in ia32 chroot I get the following error: > > [...] > ----- Initializing Sound System ------ > sound system initialized. > -------------------------------------- > ----- R_InitOpenGL ----- > Setup X display connection > dlopen(libGL.so.1) > Initializing OpenGL display > Using XFree86-VidModeExtension Version 2.2 > DGA DirectVideo Mouse (Version 2.0) initialized > Free86-VidModeExtension Activated at 1280x1024 > Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. > signal caught: Segmentation fault > si_code 1 > Trying to exit gracefully.. > idRenderSystem::Shutdown() > Fatal X Error: > Major opcode of failed request: 105 > Minor opcode of failed request: 0 > Serial number of failed request: 42 > BadValue (integer parameter out of range for operation) > > > The homepage of idsoftware sais: > "There are no amd64 builds planned at this time. However the 32 bit > binaries will run in a native amd64 environement." > > > But with native 64bit debian I get the same error. > My chroot is a complete debian 32 bit system where I've got no problems. > > I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm > running a kernel (2.6.11.7) with enabled ia32_emulation. > So what's the problem? > > Thanks & regards, > Alexander > > > A I remember Doom was the only game with this problem. I have juzt upgraded glibc and generated new cache for libs (also I didn't used chroot command itself to run Doom of course;)) -- Registered Linux User 369908
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